View selected work
ABProduct Designer · UI/UX

Open to relocation · Cyprus

Product design for complex, high-engagement products

Clear journeys. Strong systems. Interfaces people can act on.

I’m Alexandra Bogdanova, a product designer with 2+ years across gaming commerce, service journeys and operational tools. I turn complex mechanics into responsive interfaces, explicit states and implementation-ready systems.

cheatrise / product case
CheatRise gaming commerce interface
CheatRise mobile interface
Featured case · CheatRiseGaming commerce · discovery → purchase → support
2+
years in product and UI/UX design
05
responsive breakpoints in the gaming case
01
designer across UX, UI and frontend QA
B2
English · ready for a hybrid team

01 / Selected work

Proof before promises.

Three projects showing product logic, interface systems and responsive execution — with the role, constraints and output stated clearly.

02

Product systems · Multi-role workflow · 2026

Content Control Room

A control surface for content operations, designed around onboarding, approvals, publishing, audit and recovery instead of a happy path only.

  • Lifecycle and multi-role state mapping
  • Approval, failure, rollback and audit paths
  • Interface proof connected to an executable prototype
Open product case
Content operations control room interface02 / view case
03

UX + UI · Responsive website · 2025–2026

Modern House / Client Journey

A high-consideration architecture journey that makes a complex service easier to understand, compare and move forward with across desktop and mobile.

  • Information architecture and conversion routes
  • Responsive interface system and frontend implementation
  • Release QA across content, layouts and interaction states
Open live-product case
Modern House responsive architecture website03 / view case

02 / How I design

From unfamiliar mechanics to a release-ready product surface.

  1. 01

    Frame the decision

    Clarify the user, business goal, constraints and the next action the interface must make easier.

  2. 02

    Map the full route

    Build flows, information architecture and states for onboarding, progress, errors and recovery.

  3. 03

    Design the system

    Turn the route into responsive patterns, components, variants and interaction rules in Figma.

  4. 04

    Verify the release

    Work with frontend constraints, inspect implementation and test the real interface across target screens.

03 / Profile

Product thinking with enough technical depth to ship cleanly.

Saint Petersburg → Limassol

My background combines product and interface design with hands-on frontend work. That makes handoff practical: I understand component logic, responsive behaviour and the difference between a polished frame and a stable product.

I work in Figma, Next.js/React and WordPress, use AI tools as part of the production workflow, and remain accountable for the final logic and quality. Based in Saint Petersburg and ready to relocate to Limassol.

  • User flows and information architecture
  • Mobile-first and responsive UI
  • Design systems and component states
  • Onboarding, status and recovery UX
  • Clickable prototypes and UX writing
  • Frontend-aware handoff and visual QA

04 / Contact

Looking for a designer who can simplify complex product mechanics?

I’m open to a full-time Product Designer / UX/UI role and relocation to Cyprus. The fastest way to reach me is Telegram or email.

Telegram · @alex_createEmail Alexandra