Case study 042026

CheatRise / Game Commerce Platform

Source-backed product case with multiple routes, five responsive widths and a large component-and-state UI-kit.

View project
CheatRise
Dark game commerce platform with catalogue cards and green-violet product system
E-commerce product designFigma product source
Case type
E-commerce product design
Role
Product Designer + UI/UX Designer
Period
2026
Status
Product flows + responsive system
Focus

E-commerce product designProduct designE-commerceDesign system

01

Problem and solution

Problem

This is not a landing-page task. Users need to find a game, understand product status and compatibility, compare options, pay through supported methods and recover from incomplete or unavailable states.

Solution

A full e-commerce product design with catalogue navigation, status logic, payment surfaces, product states, responsive flows and a documented UI system.

My role

Product Designer + UI/UX Designer

Mapped the core commerce routes from discovery and filtering to product detail, payment and support.

02

Research

E-commerce pattern and state review

I treated the product as a commerce journey rather than a promo page: discovery, comparison, availability, purchase, notifications and error recovery.

For a digital product, trust comes from transparent states and a predictable payment journey.
01

The design section contains desktop product routes for homepage, catalogue, game catalogue, status, notifications, additional software and detailed product information.

02

The responsive system includes homepage frames at 1920, 1440, 992, 430 and 360 px plus menu and popup states.

03

The UI-kit documents typography, color scales, effects, tabs, status badges, payment methods, buttons, fields, filters, cards, accordions, headers and footers.

04

All case images are direct exports from the provided Figma nodes.

03

Information architecture

Core purchase journey

The interface anticipates branches: available, updating, unavailable, version selection and support.

  1. 01Catalogue
  2. 02Filter and search
  3. 03Product detail
  4. 04Payment
  5. 05Delivery and support
CheatRise
CheatRise game commerce homepage desktop design
  1. 01

    Mapped the core commerce routes from discovery and filtering to product detail, payment and support.

  2. 02

    Designed operational states for availability, updates, status badges, notifications, forms and payment methods.

  3. 03

    Built responsive compositions and a UI-kit so new product and catalogue screens can be assembled consistently.

04

Visual concept

The project's character becomes its own presentation system

The mockup does not disguise the interface: environment, colour, scale and medium extend the logic of the project itself.

CheatRise game commerce homepage tablet design
CheatRise game commerce homepage mobile design
CheatRise
  1. 01

    Dark gaming environment with a functional accent

  2. 02

    States matter more than decorative variants

  3. 03

    A component system built to scale the catalogue

05

Design and system behaviour

Not a gallery of pictures, but a sequence of states

Each visual is tied to a journey stage and demonstrates a distinct part of the solution.

Dark game commerce platform with catalogue cards and green-violet product system
CatalogueFigma product source
CheatRise game commerce homepage tablet design
Filter and searchProduct homepage / tablet 992 px
CheatRise game commerce homepage mobile design
Product detailProduct homepage / mobile 430 px
CheatRise UI kit with typography, colors, fields, states, buttons and product cards
PaymentUI-kit / components, variants and states
06

Validation and outcome

Result and system scope

Source-backed product case with multiple routes, five responsive widths and a large component-and-state UI-kit.

What can be verified

  1. 01

    Provided source: Figma design node 533:8046.

  2. 02

    The case includes homepage, responsive variants and a direct UI-kit export.

  3. 03

    The source visibly contains multiple routes and component variants, not only a hero concept.

Role boundaries

Product design project · Role: Product Designer + UI/UX Designer

Product names, game artwork and commerce content remain with their respective owners.

The case documents product and interface design; it does not make claims about a live production launch or sales metrics.

Outcome

A full e-commerce product design with catalogue navigation, status logic, payment surfaces, product states, responsive flows and a documented UI system.

Open verified source

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Need a website, product interface or automation system?

Send the current surface, goal and constraints. I will propose a route from diagnosis to a verifiable release.

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