
01 / Product platform
CheatRise
A product case built around catalogue logic, repeatable interface rules and responsive behaviour—not a single marketing screen.
Product designer · UX/UI
Product UX · Responsive UI · Design system
- Desktop, tablet and mobile source screens
- Documented UI kit and component states
Published source
01 / Product frame
Logic first. Visual polish second.
The interface organises a dense gaming catalogue into a system a user can scan, filter and act on. The work covers hierarchy, repeated patterns and responsive recomposition.
- 01
Catalogue and discovery hierarchy
- 02
Reusable cards, controls and forms
- 03
One logic across three breakpoints

02 / Responsive system
Adaptation instead of simple shrinking.
Navigation, product cards and dense content retain priority on tablet and mobile without hiding the product logic behind decorative mockups.


03 / UI system
A UI kit for product growth.
Typography, colour, buttons, inputs, filters, cards and catalogue components are documented as a working system.

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