AB°
CheatRise platform shown across devices

01 / Product platform

CheatRise

A product case built around catalogue logic, repeatable interface rules and responsive behaviour—not a single marketing screen.

Role

Product designer · UX/UI

Scope

Product UX · Responsive UI · Design system

Evidence
  • Desktop, tablet and mobile source screens
  • Documented UI kit and component states
Status

Published source

01 / Product frame

Logic first. Visual polish second.

The interface organises a dense gaming catalogue into a system a user can scan, filter and act on. The work covers hierarchy, repeated patterns and responsive recomposition.

  1. 01

    Catalogue and discovery hierarchy

  2. 02

    Reusable cards, controls and forms

  3. 03

    One logic across three breakpoints

CheatRise desktop platform

02 / Responsive system

Adaptation instead of simple shrinking.

Navigation, product cards and dense content retain priority on tablet and mobile without hiding the product logic behind decorative mockups.

CheatRise tablet interface
CheatRise mobile interface

03 / UI system

A UI kit for product growth.

Typography, colour, buttons, inputs, filters, cards and catalogue components are documented as a working system.

CheatRise user-interface kit

Next case

Modern House